

(Free range, organic beef and mutton, delivered to your dinner table by your local Mongol nomads! Come see us at our Farmer's Market!) While crushing subordinate clans can be fun, and sometimes necessary when you need to grab their land, it is generally a self-defeating cycle as it bleeds your hordes and population to do nothing by maintain the status quo, when you could be bleeding hordes and population gaining new grazing land for your animals. When you are small and weak, you really need to keep the clans in line (not just the leaders of the clans). Low prestige hurts your relations with clans. Prestige is vital as a nomad politically, too. (And it might be awhile until I have both excessive gold income and all buildings my tech allows built, depending on start and who I crush.) There are also ideal counties for your nomad capital that include places that have access to water (for nomad buildings that require water), access to the Silk Road (for buildings that require Silk Road/trade post access), and that are holy places (which grant you prestige regardless of your faith).

The gold I earn gets reinvested into capital buildings until my income is huge. The goal is to generate so much prestige that my prestige "income" allows me to both create and maintain a large prestige-based horde. I create it and hold it forever and ever (until I decide to settle and stop being a nomad). What I do is I always create titles whenever the option is available. (Unless you really like fighting defensive pagans on their home territory at bad odds for some stupid reason.)īut what do you do to ensure you have enough gold or prestige in the first place? Even a modest horde is usually better than an equal sized tribal or feudal levy, so min-maxing troop types early in your nomad game is unnecessary. Different kinds of hordes (retinues for you landed feudal and tribal guys), cost different things, so sometimes the horde you prefer might cost a resource you don't have. Nomad hordes can be raised and maintained by either cash or prestige. Nomads have a lot of odd quirks that even a detailed tutorial wouldn't really explain well. There is some good advice in this thread, but I want to emphasize that there is no replacement for experience. Never start as a small independent nomad until you know what you are doing. If they hate you, it doesn't really matter since your horde could defeat them easily. You can also abuse your feudal vassals as much as you want since the tyranny only applies to vassals of their government type. Note that feudal counties don't count for Clan Land Demand, so you can theoretically own as many as you want. You can also easily defeat feudals twice your size as long your armies are pure, since you'll always use the best tactics. Place an army on top so you instantly crush any rebels. When moving into feudal territory, burn the baronies but keep the temples and cities for taxes. One bad battle and someone else is bound to take advantage of your loss. Don't fight a battle if you don't know you can win it. Beat their army and siege down their capital and they're done. Wars are quick and brutal on the Steppes. Militarily, build pure camels (desert terrain capital), pure light cavalry, or pure heavy cavalry (capital in Western Europe). De jure also means nothing to nomads, so you can truly afford to just give them anything you want. Give them the worst counties you have, since your strength comes from the number of holding slots. Give them the number of counties they expect and that's basically it. With clans, they're easier to manage than regular feudal vassals. Just make sure you don't get stuck as a kid otherwise you forfeit the Khaganate. Nomads have a couple of quirks, but you just can't start small like the Yabguids or Bolghars otherwise the Khazars or Ughyurs/Kirghiz will crush you.įor the succession law, it's basically Agnatic Open "Prestige".
